/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef ARKCORE_GRIDSTATES_H
#define ARKCORE_GRIDSTATES_H

#include "Map.h"
#include "Object.h"

class GridState {
public:
#ifdef ARKCORE_DEBUG
#define MAGIC_TESTVAL 0xFBE823BA
	GridState() {i_Magic = MAGIC_TESTVAL;}
	bool checkMagic()
	{
		if (i_Magic != MAGIC_TESTVAL)
		{
			sLog->outError("!!! GridState: Magic value gone !!!");
			return false;
		}
		return true;
	}
	void setMagic() {i_Magic = MAGIC_TESTVAL;}
	unsigned int i_Magic;
#endif
	virtual void Update(Map &, NGridType&, GridInfo &, const uint32 &x,
			const uint32 &y, const uint32 &t_diff) const = 0;
};

class InvalidState: public GridState {
public:

	void Update(Map &, NGridType &, GridInfo &, const uint32 &x,
			const uint32 &y, const uint32 &t_diff) const;
};

class ActiveState: public GridState {
public:

	void Update(Map &, NGridType &, GridInfo &, const uint32 &x,
			const uint32 &y, const uint32 &t_diff) const;
};

class IdleState: public GridState {
public:

	void Update(Map &, NGridType &, GridInfo &, const uint32 &x,
			const uint32 &y, const uint32 &t_diff) const;
};

class RemovalState: public GridState {
public:

	void Update(Map &, NGridType &, GridInfo &, const uint32 &x,
			const uint32 &y, const uint32 &t_diff) const;
};
#endif
